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An interesting aspect of street cricket is the rules that apply while playing. These rules have been devised to cause the least public inconvenience while playing. Several innovative rules (e.g. Current, Half-crease, One-Man Gaaji, Last-Man Gaaji, Wait for the Crease, Full Cover, Fast Appeal, 2G(2 runs granted; nothing to do with 2G spectrum scam) are seen in Street Cricket, which make the game more interesting. While hitting a ball as far as you can in a cricket stadium is rewarded by runs, doing the same might shatter a few glass panes and thus put the future of the match in jeopardy. Hence batsmen with ultra aggressive instincts stand a very good chance of getting out very soon. Each venue carries its importance when the Wall-Catch rule comes into play. This game is also played in most school grounds during the breaks.
A very important rule that is almost always used in Street Cricket is "one pitch catch" or "pitch catch". This rule declares the batsman as out if a fielder catches the ball after it has pitched once after the batsman hits it. One pitch could mean bouncing off the ground/wall/tree etc. This rule typically puts the batsman at tremendous disadvantage/pressure. So, many times this rule is tweaked to "one pitch one hand". As can be guessed, this means that the fielder has to use only one hand in catching a ball after it has bounced once; if the fielder uses both hands to catch a ball after it has pitched once, then the batsman is declared not out. In Australian and English informal cricket, this rule is often known as "one hand, one bounce".
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